I texture everything in a Vray Studio tools studio to make sure all the textures are fine under neutral light. I also use the settings that come with the package (buy it, its awesome) for most of the renders (reinhard, 1, 0.4, 2.2). Here are three quick tips I learned from watching the Greyscalegorilla Guide to Redshift. We'll talk about color, depth of field,. Virtual Reality is a great way to visualize your 3D projects, especially environments. Pre-rendered VR videos can be rendered, composited and edited much like a regular 2D or 3D video. These videos can be distributed via YouTube VR or Facebook and viewed with a smartphone and inexpensive Google Cardboard headset. In this tutorial series, you’ll learn how to create VR content for YouTube.
Instructor Multi-pass rendering is a technique that allows you to easily make changes in post. And once you've rendered out an image in multiple passes, you can then adjust things like your reflection, refraction, or even the relative values of different lights in your scene. Now, let's go ahead and set up our project for multi-pass rendering.
So in the render settings, we're going to turn on multi-pass. And you can see in the save dialogue here that we have multi-pass image available to us now. There's similar settings to the regular image.
We can choose a file format, a bit depth, and save it using tokens or whatever we prefer. Now you can add passes by pressing the multi-pass button here. But what passes do you need? Well, if your goal is ultimate control over the beauty pass, you can choose all the passes that make up the flattened image.
Now, knowing which ones they are can be difficult initially, but a good tip is to look at your materials. The popular Cinema 4D (C4D) continues to shine as an industry standard solution for 3D artists, and it offers a unique set of tools specifically for creating compelling motion graphics. This course covers the essentials of the C4D MoGraph toolset, and the newest features which are part of Release 20 (R20). First, get familiar with the fundamentals of the interface and animation options.
Then, learn how to clone objects, extrude text, and use effectors. Next, see how to place objects along points and edges, change keyframe parameters, adjust the camera, and generate previews.
Find out how to modify objects and surfaces using lighting, rendering, and compositing options. Additionally, explore the spline modeling tools, motion graphic materials, and the type tools.